Seeds of Rebellion
A strange species of insect creatures, the Gand have evolved in response to the toxic atmosphere of their homeworld. In fact, two distinct types of Gand exist. The more common has features typical of other species— lungs and the usual assortment of internal organs. The other type— rarely found outside Gand — has no lungs, and takes in the nutrients it needs through the materials it consumes.
Since the Gand cannot tolerate other atmospheres, and outsiders cannot breathe Gand’s atmosphere, the species of this far-flung world developed without outside interference, resulting in a rich culture with peculiarities. The most notable aspect of the Gand is their lack of individual identity. A Gand must earn his name, his place, and his uniqueness through personal accomplishments. As such, the lowliest gand see themselves as nothing more than aspects of the same whole.
The Gand rarely permit non-Gand onto their world. Insular to the point of xenophobia, Gand have learned what can happen to the delicate balance of their society when they allow offworlders to pollute their people with ideas of independence and self-worth. The closest most ever come to the planet’s surface are orbiting space stations, the principle hubs of Gand trade and commerce.
Personality: Gand seem humble, soft-spoken, and self-deprecating to outsiders. Until a Gand has achieved something of important, a Gand refers to itself as simply “Gand.” As the Gand achieves more accomplishments, it earns its identity, moving from the third person to the first person and eventually gaining a name. If Gand missteps or fails, it will likely demote itself until it repairs the damage to its character.
Physical Description: Short, stocky, and fleshy in appearance, Gand have three fingers on each hand, and their faces are lumpy and unsettling. Gand have large, multifaceted eyes that betray little emotion. All Gand encountered off-world use a special breathing apparatus that fits snugly into their facial orifice.
Homeworld: Gand come from the poisonous world of Gand.
Languages: Gand lack the organs to speak an language other than Gand and, therefore, rely on transliterators to communicate in other tongues.
Example Names: Muulish, Ooryl, Shoolush, Vaabesh, Zaabahn, Zuckuss
Gand Species Traits
Ability Modifiers: +2 Wisdom, -2 Charisma. Gand society values wisdom and cunning, but their off-putting appearance and strange manner make them difficult to understand.
Size: As Medium creatures, Gand have no special bonuses or penalties due to size.
Speed: Gand base speed is 6 squares.
Darkvision: Gand ignore concealment (including total concealment) from darkness. However, they cannot perceive color in total darkness.
Hardy: Gand are tough and resilient, capable of shrugging off injuries that would cripple other species. Whenever a Gand uses Second Wind, it regains a number of additional hit points equal to 5 + its character level.
Limb Regeneration: A Gand regrows a lost limb in 1d10 days.
Automatic Languages: Gand.