Imprisoned

You were wrongfully imprisoned and spent a great deal of time in an Imperial penitentiary or work camp, such as the spice mines of Kessel. Perhaps you were framed by an Imperial bureaucrat, taking the fall for one of his crimes, or you were locked away so that an Imperial noble could seize your belongings or your spouse. The wrongful imprisonment eventually led to your career as an adventurer, but it also established your nemesis— the person who had you incarcerated.
Ability: As a result of your imprisonment, you start as a hero with a criminal history, but you also have a number of criminal contacts who can help you out. You can obtain black market goods in half the time it usually takes to obtain them. See page 119 of the core rulebook for information on obtaining restricted goods on the black market.
Trained Skills: Acrobatics, Gather Information, Stealth
Gear: A code cylinder loaded with a picture of the person who set you up, an (encrypted) basic datapad containing information on your illegal contacts, and a sharpened piece of durasteel you made in prison (This functions as a Knife from the Core rulebook)

Imprisoned

Seeds of Rebellion Voidworm